[PLAYER-GODS]

<Warning Player: Please be aware that the structural integrity of this level is in urgent need of repair.

Office Chaos is the chosen name for this level…and…stop breaking everything!

Yeah, I’m talking to you Player. Stop breaking my floor like that! Wait, are you messing with me right now?

I’m talking to you…are…are you laughing at me?

I’m a god you idiot! A Player-God!I outrank you in every single..are you laughing?

Are you laughing at me right now?>

[Player God 1 – Designate Lord of the Contemporary Zone talking to newly arrived Player Johan Wolff in Beneath Nightmare Dungeon reality.]


[Player – Gods – The Illusion of Power]

A prototype Dungeon was created with a rudimentary and weakened Operating System where Players were able to gain control eventually.

Originally Players they gained authority and aptly named themselves Player-Gods.

The alteration of the terms of the Dungeon Operating System was permitted by The Tourism Board as it gave a fresh perspective.

A strict allocation of fresh resources and recruitment was installed to see if a Seed Planet self-destruction scenario could be emulated.

All Player-Gods are examples of baseline human Players transformed into gods. Egos included.

Beneath Nightmare Dungeon was accepted by The Founder as a variable experiment and continues inside a sealed field of in-reality with minor bleed over to a Variant Planet of Belphus.

The Founder introduced an unstable variable from a Variant World into the scenario to see how it would play out.


[ALL RIGHTS RESERVED. NICHOLAS A. OSTHEIMER. © 2025]